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#superliminal#forcedperspective#unity

Tech Demo for Pillow Castle's First Person Puzzler (Superliminal)

Pillow Castle

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  • May be out of date. Uploaded 12 years ago, in an area where tools change fast.

Beginner. No background in the topic needed.

1.9M views12 years ago1 recommendation

Game developmentGraphics and audioGame programmingGame design

Pillow Castle Games demonstrates their early proof of concept for a first-person puzzle game based on forced perspective.

Update 11/05/2019: Museum of Simulation Technology is now officially called Superliminal, and the game is out! Check it out at www.pillowcastlegames.com ---------------------------- Hey! We're Pillow Castle Games from Pittsburgh, PA. We're a team of students from Carnegie Mellon University's Entertainment Technology Center developing a new First Person Puzzle game built around Forced Perspective - here's a demo of the technology at work. "The Museum of Simulation Technology" is our playground we're using to wrangle our brains around using your perception as a weapon. Think of it as a "proof of concept". All footage is unedited gameplay. We'll be posting more videos as development moves to full production. Subscribe to stay in the loop! www.pillowcastlegames.com pillowcastlegames@gmail.com Amazing music created by these awesome people: "Lounging a Hop" by sandordude "Standby [Jazz Loop]" by Daniel Burer "In a Strange Rapture" by SoundChris "Café de Paris" by SoundChris "Piano Concerto No.1" by Mozart "Standby" by 15thDimension "Moonlight Sonata" by Beethoven

Why it's here

1 person recommends this

What people say. Pointed to as a classic example of implementing forced perspective mechanics in games.

u/din-gusin r/GraphicsProgramming • Recommends

On “Really fun effect. I kinda want to try implementing it myself.”

Reminds me of Pillow Castle's 'Subliminal' tech demo. link to this video