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#svgf#denoising#pathtracing

Real-Time Noise Filtering For Light Simulations | Two Minute Papers #181

Two Minute Papers

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Intermediate. Assumes working knowledge.

62K views9 years ago2 recommendations

Graphics and audioRendering

Károly Zsolnai-Fehér explains Spatiotemporal Variance-Guided Filtering for real-time reconstruction of path-traced global illumination.

The paper "Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination" is available here: cg.ivd.kit.edu/svgf.php WE WOULD LIKE TO THANK OUR GENEROUS PATREON SUPPORTERS WHO MAKE TWO MINUTE PAPERS POSSIBLE: Andrew Melnychuk, Christian Lawson, Dave Rushton-Smith, Dennis Abts, e, Eric Swenson, Esa Turkulainen, Kaben Gabriel Nanlohy, Michael Albrecht, Michael Orenstein, Steef, Sunil Kim, Torsten Reil. patreon.com/TwoMinutePapers Two Minute Papers Merch: US: twominutepapers.com/ EU/Worldwide: shop.spreadshirt.net/TwoMinutePapers/ Music: Antarctica by Audionautix is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0/) Artist: audionautix.com/ Splash screen/thumbnail design: Felícia Fehér - felicia.hu Károly Zsolnai-Fehér's links: Facebook → facebook.com/TwoMinutePapers/ Twitter → twitter.com/karoly_zsolnai Web → cg.tuwien.ac.at/~zsolnai/

Why it's here

2 people recommend this

What people say. Recommended as an accessible overview of the SVGF real-time denoising algorithm.

u/moschlesin r/GraphicsProgramming • Recommends

Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination

u/wongstain r/GraphicsProgramming • Recommends

On “Real-time GI by path tracing with 1 sample/pixel filtered using GBuffer? Cool! (look at video)”

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