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#inkle#ink#narrativedesign

Narrative Sorcery: Coherent Storytelling in an Open World

GDC Festival of Gaming

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  • Presented by Jon Ingold, Inkle

Intermediate. Assumes working knowledge.

140K views5 years ago

Game developmentSoftware designGame designGame programming

Jon Ingold outlines how inkle designed and scripted open-world games using defensive logic to ensure coherent storytelling.

In this 2017 GDC session, Inkle's Jon Ingold outline how inkle Ltd designed and scripted the game to work in an ad-hoc fashion, using defensive logic to ensure the story gets told and makes sense in an open world setting. Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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