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#fluidsimulation#materialpointmethod#mpm

100,000 Particles at 30fps on Quad Core i7

Grant Kot

8.3K subscribers • 2 videos on Hallway

YouTube
  • Recommended by 1 person: 1 on Stack Overflow and its sister sites.
  • Presented by Grant Kot

Advanced. Deep dive for people who know the field.

7.2K views15 years ago1 recommendation

Graphics and audioSystems programmingRenderingPerformance and optimization

Grant Kot demonstrates a high-performance material point method fluid simulator running 100,000 particles.

I've just gotten a MacBook Pro with 2.0 GHz Quad Core i7. The MPM simulator is scaling very nicely. Video capture slowed it down a bit and I've sped it up to 30fps to show what it's like without it.

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1 person recommends this

What people say. Recommended as a demonstration of high-performance 2D fluid simulation using particles.

michael.bartnetton Game Development Stack Exchange • Recommends

On “How to render 2D particles as fluid?”

Grant Kot has put some of his fluid simulation code up on Github with implementations in both javascript (canvas) and C++ with OpenFrameworks: https://github.com/kotsoft He has a few demos up on his youtube account: link to this video I have no idea how it works, but I know it runs fast and there's all sorts of variations to build with it. A good keyword to search for might be "multigrid particles".