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On “Technical Breakdown of a new NES game written in Lisp”
7.5K subscribers • 1 video on Hallway
Intermediate. Assumes working knowledge.
398K views13 years ago4 recommendations
Game developmentSystems programmingGame programmingRetro games and consolesCPUs and computer architecture
Brian Provinciano explains how he crunched the core of Retro City Rampage to run on a real 8-bit NES hardware.
How Retro City Rampage's core was crunched down to a REAL 8-BIT game and how 8-BIT games are made. TWITTER: @BriProv / @RetroCR - vblank.comWhat people say. Recommended for its insights into NES homebrew development and how to fit a modern game design into retro hardware constraints.
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