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On “Empty Epsilon: a fully open-source spaceship bridge simulator game”
…ving a rudimentary optional HTTP API to trigger scenario events, manipulate game state, and control player stations. A Finnish group used EE in their large 2019 LARP event Odysseus: link The custom backend for the tech, which included several systems and physical interfaces outside of EE that interfaced with the game, got a good talk at RopeCon: link to this video A French LARP scene has an active fork with features more geared toward that usage: link…