Skip to content
0:00 / 0:00

#anotherworld#ericchahi#amiga

Classic Game Postmortem - Another World

GDC Festival of Gaming

555K subscribers • 54 videos on Hallway • Conference channel

YouTube
  • Recommended by 4 people: 4 on Hacker News.
  • A classic. People kept recommending it from 2020 to 2023.
  • Presented by Eric Chahi, creator of Another World
  • May be out of date. Uploaded 7 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

24K views7 years ago4 recommendations

Game developmentHistory and cultureRetro games and consolesGame programmingHistory of computing

Eric Chahi explains how he developed Another World, detailing his polygon art approach, rotoscoping, and custom animation tools.

In this GDC 2011 talk, Ubisoft's Eric Chahi reveals his process developing the innovative game Another World (known as Out of This World in Japan) Register for GDC: ubm.io/2yWXW38 Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Why it's here

4 people recommend this

What people say. Recommended as a fascinating look into retro game development and custom tool creation on the Amiga.

newnewpdroon Hacker News • Recommends

On “The Polygons of Another World”

Another World's original author Eric Chahi gave a great GDC "Classic Game Postmortem" talk about creating the game: link to this video

JohnBootyon Hacker News • Recommends

On “The Polygons of Another World: Amiga 500”

Here's Eric Chahi explaining his decision to use polygons - he mistakenly thought that the Amiga version of Dragon's Lair used them! link to this video Very cool video, wherein Chahi demonstrates his rotoscoping system, where he could use the Amiga's genlock to trace live video in his (extremely impressive) homemade animation/code tool. The polygons in Another World are a bit different from today's games. In a modern game, game models would contain fully 3D representations of each model. Each polygon vertice would have X, Y, and Z coords. The CPU/GPU then render these out. In Another World, the polygons are 2D representations only, like paper cutouts. The animations are precalculated, and then at runti…

slmjkdbtlon Hacker News • Recommends

On “Another World: Genesis”

Also check out Fabian Sanglard's articles 0 (there's a lot more on his article listings) about Another World if you haven't yet, also the author's GDC talk 1. 0 link 1 link to this video

pengaruon Hacker News • Recommends

On “Another World Ported to FPGA”

The original developer of Another World did a GDC postmortem, it's one of the better GDC talks: link to this video IIRC He shows some of his development tools including how he could modify and step through animation directly line by line in VM bytecode.