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Toorcon: San Diego (2014) - Cyber Necromancy: Reverse Engineering Dead Protocols

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  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Matthew Halchyshak and Joseph Tartaro
  • May be out of date. Uploaded 12 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

3K views12 years ago1 recommendation

SecurityGame developmentReverse engineeringNetworking and protocolsGame programming

Matthew Halchyshak and Joseph Tartaro explain how they reverse engineered the network protocol of a dead online game to resurrect its server.

Presentation by Matthew Halchyshak (MrGame20) and Joseph Tartaro (Droogie) Recorded Oct 25, 2014 Event produced by: www.TOORCON.org Recorded by: www.MediaArchives.com Reverse engineering is not always about understanding the binary; in our case it was about the network protocol used by a now dead online game. Our attempts to resurrect the dead server with only a copy of the client application are what lead us into cyber necromancy. In this talk we will go over the gruesome details of how we dug through the graveyards of console binaries and mausoleums of forgotten network protocols in order to piece together the necessary parts to bring our favorite game back to life.

Why it's here

1 person recommends this

What people say. Recommended as a fascinating case study in reverse engineering network protocols and game server emulation.

u/3nvisi0nin r/ReverseEngineering • Recommends

Reverse engineering dead protocols