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#c++#opengl#doom

4 Months of Game Programming With My Own Engine

jdh

296K subscribers • 2 videos on Hallway

YouTube

Intermediate. Assumes working knowledge.

648K views3 years ago1 recommendation

Game developmentGraphics and audioUnity, Unreal and GodotBuilding a game engineRendering

A retrospective on building a custom game engine and a Doom-inspired 3D renderer from scratch over four months.

next time its 5 months PATREON: patreon.com/jdah TWITTER: twitter.com/jdah__ DOOM RENDERER CODE: github.com/jdah/doomenstein-3d GITHUB: github.com/jdah EDITOR: NeoVim CONFIGS: github.com/jdah/dotfiles THEME: gruvbox RESOURCES: * learnopengl.com * DOOM Game Engine Black Book: fabiensanglard.net/gebbdoom/ * Michael Abrash's "Graphics Programming Black Book"

Why it's here

1 person recommends this

What people say. Recommended as an inspiring demonstration of independent game and engine development using C and C++.

u/TakeoutJWin r/C_Programming • Recommends

…of its games in C. Including a Doom/Quake -inspired game with a very interesting look and gameplay. Obviously, he seems to program for over a decade and has a lot of experience in C ++ and another languages. Unless he abandon the project, how great could a game written in C grow on these days? (I really recommend his video below) Video quoted: [video…