u/Mago_Malvadoin r/GraphicsProgramming • Recommends
On “Marching squares algorithm + OpenSimplex Noise”
#marchingcubes#unity#proceduralgeneration
1.4M subscribers • 17 videos on Hallway
Intermediate. Assumes working knowledge.
1.1M views7 years ago2 recommendations
Graphics and audioComputer scienceRenderingAlgorithmsGame programming
Sebastian Lague explains the marching cubes algorithm and demonstrates how to use it to generate procedural 3D terrain in Unity.
In this coding adventure I try to understand marching cubes, and then use it to construct an endless underwater world. If you'd like to support this channel, please consider becoming a patron here: patreon.com/SebastianLague Project files: github.com/SebLague/Marching-Cubes Learning resources: paulbourke.net/geometry/polygonise/ developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch01.html people.eecs.berkeley.edu/~jrs/meshpapers/LorensenCline.pdf Chapters: Intro Algorithm explanation Map editor Procedural maps Underwater world Music from filmmusic.io: "Hiding Your Reality" and "Floating Cities" by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0/)What people say. Highly recommended by graphics programmers as an accessible and engaging introduction to the marching cubes algorithm.
u/Mago_Malvadoin r/GraphicsProgramming • Recommends
On “Marching squares algorithm + OpenSimplex Noise”
u/Aethreasin r/GraphicsProgramming • Recommends
On “Does anyone have a learning roadmap one might recommend to specialize in voxels and sdfs to a point where they can work on projects like Voxel Plugin UE5, No man's sky, Mesh generation, Mesh programming? (Noob phrasing)”