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Intermediate. Assumes working knowledge.
75K views15 years ago4 recommendations
Game developmentHistory and cultureGame programmingRetro games and consolesHistory of computing
David Crane discusses the technical and design challenges of creating Pitfall for the Atari 2600, including fitting a massive world into tiny memory.
Famed game designer David Crane talks about his design challenges creating Pitfall for the Atari 2600.What people say. Highly recommended by developers for its fascinating insights into extreme hardware constraints, procedural generation, and clever retro game programming tricks.
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