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Game developmentHistory and cultureGame designGame programmingPostmortems and making-of
David Brevik delivers a post-mortem on the development of Diablo, explaining how it evolved from a turn-based claymation game into an action RPG.
Original host: GDC Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard's action RPG hit Diablo in this 2016 talk. Brevik shares key takeaways from the experience and sheds light on how the game went from a single-player, turn-based claymation DOS game to the genre-defining classic it became. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives facebook.com/GameDevelope... gdconf.com/ developed by:What people say. Highly recommended as a fascinating post-mortem of a classic game, detailing its design evolution and development anecdotes.
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