mlindneron Hacker News • Recommends
On “Sandspiel – A falling sand game built in Rust and WebGL”
#sidmeier#civilization#randomness
555K subscribers • 54 videos on Hallway • Conference channel
Beginner. No background in the topic needed.
136K views10 years ago4 recommendations
Game developmentSoftware designGame designGame programming
Sid Meier explains how player psychology, perception of randomness, and win states should shape game design decisions.
In this GDC 2010 talk, Civilization creator Sid Meier explains the importance of integrating psychology theory into game design, and how it can save studios hundreds of millions of dollars if implemented properly. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter twitter.com/Official_GDC Check out our Facebook page for GDC exclusives facebook.com/GameDevelopersConference Visit our site: ubm.io/2ctNvqZWhat people say. Recommended as a classic talk on how to design games around player expectations and the illusion of randomness.
mlindneron Hacker News • Recommends
On “Sandspiel – A falling sand game built in Rust and WebGL”
timo614on Hacker News • Recommends
On “What Sid Meier’s Video Game Empire Got Right and Wrong About ‘Civilization’”
codetrotteron Hacker News • Recommends
On “How Designers Engineer Luck Into Video Games (2017)”
ringshallon Hacker News • Recommends
On “Ask HN: Why are modern music players so bad at playing music in random order?”