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#sidmeier#civilization#randomness

Sid Meier's Psychology of Game Design

GDC Festival of Gaming

555K subscribers • 54 videos on Hallway • Conference channel

YouTube
  • Recommended by 4 people: 4 on Hacker News.
  • Presented by Sid Meier, creator of Civilization
  • May be out of date. Uploaded 10 years ago, in an area where tools change fast.

Beginner. No background in the topic needed.

136K views10 years ago4 recommendations

Game developmentSoftware designGame designGame programming

Sid Meier explains how player psychology, perception of randomness, and win states should shape game design decisions.

In this GDC 2010 talk, Civilization creator Sid Meier explains the importance of integrating psychology theory into game design, and how it can save studios hundreds of millions of dollars if implemented properly. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter twitter.com/Official_GDC Check out our Facebook page for GDC exclusives facebook.com/GameDevelopersConference Visit our site: ubm.io/2ctNvqZ

Why it's here

4 people recommend this

What people say. Recommended as a classic talk on how to design games around player expectations and the illusion of randomness.

mlindneron Hacker News • Recommends

On “Sandspiel – A falling sand game built in Rust and WebGL”

Many games don't have win states or shouldn't have win states. More people need to listen to what Sid Meier has said on this. That HN article was written by someone who did not know what they were talking about. link to this video

timo614on Hacker News • Recommends

On “What Sid Meier’s Video Game Empire Got Right and Wrong About ‘Civilization’”

Agreed; the point of the game is to make you feel like a God. Sid Meier gave a talk at the GDC: link to this video In it he explained how Civilization tested random negative events that could shape your world. He mentioned how this had a negative effect on the player experience and many times people would just grab a past save to avoid them IIRC.

codetrotteron Hacker News • Recommends

On “How Designers Engineer Luck Into Video Games (2017)”

> The anecdote about Sid Meier hard-coding a guaranteed "win on the third attempt" for a battle with a 1/3 victory probability was very interesting. You might enjoy these videos as well: link link to this video

ringshallon Hacker News • Recommends

On “Ask HN: Why are modern music players so bad at playing music in random order?”

This talk by Sid Meier is a good description of the problem of true randomness, from a game perspective: link to this video