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Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage

GDC Festival of Gaming

555K subscribers • 54 videos on Hallway • Conference channel

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  • Recommended by 3 people: 3 on Hacker News.
  • A classic. People kept recommending it from 2020 to 2025.
  • Presented by Bennett Foddy and Zach Gage
  • May be out of date. Uploaded 7 years ago, in an area where tools change fast.
  • An opinion. It argues one side of a question engineers disagree on.

Beginner. No background in the topic needed.

150K views7 years ago3 recommendations

Game developmentTools and practiceGame designCareer growth

Bennett Foddy and Zach Gage discuss why game developers should sign their work and how it benefits indie creators.

In this 2019 GDC session, game developers Bennett Foddy and Zach Gage explore why game developers are one of the few types of craftspeople that don't sign their work, and why indie developers might benefit from putting their name on their games. Register for GDC: ubm.io/2yWXW38 Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Why it's here

3 people recommend this

What people say. Recommended as an insightful talk on the importance of personal branding and authorship in game development.

ecdavison Hacker News • Recommends

On “Game developers share what they're most proud of making”

> I wonder how many people swore at him for what they got put through ;) I heard him mention in an interview that he received a lot of abuse (cathartic, not mean, from the way he described it). I think the mobile version actually used text messages, which must've been fun for him after the game took off. EDIT: It's here, in a GDC presentation: link to this video -- the whole presentation is worth watching.

Vermeulenon Hacker News • Recommends

On “Ask HN: Why aren't games marketed as the work of director X like movies are?”

Still are a lot of indie games that are marketed based on the famous developer. Great talk on that from the GettingOverIt/QWOP dev, 'Put Your Name On Your Game' link to this video

soulofmischiefon Hacker News • Recommends

On “Freelancing: How I found clients, part 1”

Thank you for bringing up such a great point. I've worked with people in the past who only call me by a handle, even face to face. Some people really could care less depending on the scene. Other people will want to know everything about you, and it's your preference where your boundaries lie. I've also hired anonymous engineers before, depending on the work. If it's confidential IP or user data, it's risky to work with anonymous employees, though I am fine with them being pseudonymous within the company as long as I have verifiable data on file in the event of a sudden disappearance, breach of contract or something else. Personally, I have a few handles as well as my company, and different…