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#projectstarline#telepresence#3dvideo

Project Starline: Feel like you're there, together

Google

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YouTube
  • Recommended by 2 people: 2 on Hacker News.
  • Made by the vendor. The company whose product it covers made or sponsored it.

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1.2M views5 years ago2 recommendations

Graphics and audioHardwareRenderingComputer vision

Google demonstrates Project Starline, a telepresence technology that uses advanced hardware and software to create a life-size, 3D video call experience.

Imagine looking through a sort of magic window, and through that window, you see another person, life-size and in three dimensions. Project Starline is a technology project from Google that combines advances in hardware and software to enable friends, families and co-workers to feel together, even when they're cities (or countries) apart. Learn more at g.co/projectstarline. Subscribe to our Channel: youtube.com/google Tweet with us on Twitter: twitter.com/google Follow us on Instagram: instagram.com/google Join us on Facebook: facebook.com/Google

Why it's here

2 people recommend this, 1 disputes it

What people say. Engineers point to this as a highly impressive demonstration of immersive, photorealistic telepresence.

mindoveron Hacker News • Recommends

On “Apple headset leak reveals new details and confirms earlier rumors”

We might just not know what we are missing. I used to think that video calls is a solved problem until I saw Google's Project Starline 0. Video calls in AR could be vastly better, not just a little bit, but basically a completely different experience/relationship. 0 link to this video

jonas21on Hacker News • Recommends

On “Who is still inside the metaverse?”

I think the most promising Metaverse technology might be something like Starline 1. No headset to wear. No disorientation. You just sit down and you're there with somebody else. 1 link to this video

achowon Hacker News • Disputes

On “Project Starline: Feel like you're there, together”

If you watch the video of it: link to this video Interesting thing to note is that they don't show the participants touching the glass pane 'separating' them, whereas for that kind of situation it would be very very natural thing to do. I guess doing so (reaching towards the 'glass pane') would make the imagery distort/degrade real fast as you would start going out of camera's FoV, which that would break the magic.

alanwreathon Hacker News • Mentions

On “Apple has a new work-from-home policy, but it’s still not what employees want”

WFH vs No WFH vs Hybrid WFH has become the new emacs vs vi vs vscode (order not important), but I wonder if it will all go away when projects like link to this video become as available as a web browser

esafakon Hacker News • Mentions

On “We need technology that is less immersive, not more”

This is true of games, but not other applications. You need photorealism to have immersive video calls -- as if you are meeting in person. Here is a tech demo by Google; see how users respond to the realism: link to this video So we do need more immersive technology; just maybe not for games.