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#leveldesign#cognitivemaps#thatgamecompany
Stop Getting Lost: Make Cognitive Maps, Not Levels
GDC Festival of Gaming
555K subscribers • 54 videos on Hallway • Conference channel
- One of the most-watched uploads on GDC, a conference or university channel Hallway lists. Nobody has recommended it in the communities yet, so it ranks below community picks.
- Presented by Nicolas Oueijan, thatgamecompany
Intermediate. Assumes working knowledge.
250K views4 years ago
Nicolas Oueijan leverages cognitive science and urbanism research to explore how spaces can be designed to prevent players from getting lost.
In this 2021 GDC talk, thatgamecompany’s Nicolas Oueijan leverages cognitive science, anthropological, and urbanism research to explore what it means to get lost in a game map and how spaces can be designed to prevent this from happening. Head to GDC Vault (gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Why it's here
A top upload from a listed channelGDC is on Hallway's list of conference and university channels, and this upload is one of its most-watched talks or lectures. Nobody has recommended it in the communities yet, so it ranks below community picks.