u/GreatlyUnknownin r/GraphicsProgramming • Recommends
On “Modern grid-based approach to 2d liquids?”
This video should be right up your alley: link to this video
#fluidsimulation#smokesimulation#navier-stokes
1.4M subscribers • 17 videos on Hallway
Intermediate. Assumes working knowledge.
677K views1 year ago2 recommendations
Graphics and audioComputer scienceRenderingAlgorithmsMath for programmers
Sebastian Lague explains and implements a grid-based fluid simulation to achieve realistic smoke effects using the Navier-Stokes equations.
My attempt at coding a grid-based fluid simulation to try and achieve some smoky effects! Support my work (and get early access to new videos and source code) on Patreon: patreon.com/SebastianLague Source Code: github.com/SebLague/Smoke-Simulation Resources and References: Fluid notes: cs.ubc.ca/~rbridson/fluidsimulation/fluids_notes.pdf Ten-minute physics: youtube.com/watch?v=iKAVRgIrUOU My other fluid videos: youtube.com/playlist?list=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn… Sound wave simulation: youtube.com/watch?v=iA6wRgwl7k0 Music: raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/he… Chapters Intro Navier-Stokes Equations Divergence Solving for Pressure Gauss-Seidel Iteration Solid Cells Velocity Interpolation Advection (with derivatives) Semi-Lagrangian Advection Testing Successive Over-Relaxation Visualizing Speed Smoke Map Parallel Pressure Solving Vortex Shedding A Few Little Experiments Temperature Final Smoke Experiments OutroWhat people say. Recommended as an excellent, accessible explanation of the theory and implementation of grid-based fluid simulations.
u/GreatlyUnknownin r/GraphicsProgramming • Recommends
On “Modern grid-based approach to 2d liquids?”
u/jacaschin r/GraphicsProgramming • Recommends
On “Do we want to speak about that?”