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#sinewaves#proceduralgeneration#haxe

How I released a game that has no assets

Zanzlanz

111K subscribers • 1 video on Hallway

YouTube
  • Recommended by 2 people: 1 on Lobsters and 1 in engineering communities.

Intermediate. Assumes working knowledge.

1.3M views3 months ago2 recommendations

Game developmentGraphics and audioGame programmingRenderingCreative coding

The creator of Crow Sign explains how they used mathematical sine waves to procedurally generate all audio, graphics, and animations for a game.

Let's explore how far I can honor sine waves in a project, to see how that affects the assets and game. This inspired me to be creative in so many ways! Links below: Like what I do? Join on Patreon for frequent dev updates! patreon.com/zanzlanz Play Crow Sign in your browser (Warning! It may be slow on some computers or hard to play in general haha. Also the JPEG shader is turned off due to oddities across most GPUs): zanzlanz.com/g/Crow_Sign The Haxe source code of Crow Sign is available to patrons: zanzlanz.com/patreon-bonuses/secrets/source-code/Crow-Sign_s… Thanks so much to SomeRanDev and LeahStray for playing my game on video!! You were amazing playtesters. - @SomeRanDev on YouTube - @leahstray: questlist.io Chapters: - Intro - Sound - Graphics - Making Planets - Creating Sprites - Compression - Animations - Plane - Game Idea - Fonts - Arranging Balloons - Grass and Water - HUD/Map - SFX Synthesis - Noise and FM Synthesis - Intro to NPC - Music - Let's Play (pt. 1) - The Gameplay Loop - Let's Play (pt. 2) - Compression Results - Wormhole and JPEG - Making Everything Sine - Sine Off Music: - Intro music made specifically for this video - WIP available to patrons - Something I scored to make raw waveforms not ear-piercing on some devices - and "Being Cryptic" made for youtu.be/nXrEX6j-Mws - WIP available to patrons - and "Mycophile" (2013) - soundcloud.com/zanzlanz/mycophile - ID (2021) - WIP available to patrons - and and ID (2022) - WIP available to patrons - ID (2026) - WIP available to patrons - and ID (2015) - WIP available to patrons - "A Loose Connection" (2024) - WIP available to patrons - ID (2022) - "Finish Your Greens" (2021-2022) - WIPs available to patrons - "Second Glance" (2015) zanzlanz.bandcamp.com/album/across-the-drop - "Tidbit" made for youtu.be/XDsYPXRCXAs - WIP available to patrons - and Score made for youtu.be/fnR7djDnkyo - Available to patrons - ID (2015) - and ID (2021) - ID (2018) - Outro music made for this series, heard first in youtu.be/Z9xFWjdg2IY - Available to patrons Songs referenced in FM synthesis history: - Bassline from "Never Gonna Give You Up" by Rick Astley - Lead from "Green Hill Zone" in Sonic the Hedgehog - Lead from "Time to Pretend" by MGMT - Baseline from "Underground Theme" in Super Mario Bros Thanks so much for watching :) Hopefully I'll make it through my next ambitious project. Wish me luck!!! #programming #gamedev

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2 people recommend this

What people say. Recommended as a creative demonstration of procedural generation and math-based game development.

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A game made only with sine waves