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#geometrydash#spu7nix#3drendering
How I made a 3D Level in a 2D Game
Spu7Nix
464K subscribers • 1 video on Hallway
- Recommended by 2 people: 1 on Lobsters and 1 in engineering communities.
- Presented by Spu7Nix
Intermediate. Assumes working knowledge.
8.3M views2 years ago2 recommendations
Game developmentGraphics and audioGame programmingRenderingRust
Spu7Nix explains how they built a 3D level inside Geometry Dash using a custom Rust-based DSL and 3D renderer.
Full level: youtube.com/watch?v=xu1wRfUHtKg Music credits: cYsmix: cysmix.bandcamp.com/ Patricia Taxxon: patriciataxxon.bandcamp.com/ Lemmino: youtube.com/@LEMMiNOMusic C418: c418.bandcamp.com/ Gareth Coker: garethcoker.bandcamp.com/ Music used (in order of appearence): cYsmix - Babaroque Vivaldi - Winter (Lud and Schlatts Musical Emporium) Patricia Taxxon - Astral 1 Lemmino - Aloft Lemmino - Triangular C418 - Impostor Syndrome Gareth Coker - Ori, Embracing the Light Wagner - Ride of the Valkyries (Lud and Schlatts Musical Emporium) Gareth Coker - The Heart Knows Its Safe Gareth Coker - Shriek Mozart - Lacrimosa (Leo Symphony Orchestra) (licensed) Gareth Coker - Shriek and Ori Video written, narrated, animated, recorded, and edited by me over the course of 6 monthsWhy it's here
2 people recommend thisWhat people say. Highly recommended for its mind-blowing technical achievement of compiling a 3D renderer into Geometry Dash level primitives.
u/Itchy-Awareness3090in r/gameenginedevs • Recommends
Hackeando Geometry Dash para crear un nivel falso en 3D a partir de un juego de desplazamiento lateral en 2D (usando Rust para implementar un DSL que compila a comandos del editor de niveles y para implementar un renderizador 3D que compila a primitivas geométricas dentro del juego)