somedude895on Hacker News • Recommends
On “Wolfenstein 3D secrets revealed by John Romero in lengthy post-mortem chat”
555K subscribers • 54 videos on Hallway • Conference channel
Intermediate. Assumes working knowledge.
301K views9 years ago3 recommendations
Game developmentPostmortems and making-ofGame designGame programming
Timothy Cain shares the production, design, and programming decisions behind the creation of the original Fallout game.
In this classic 2012 GDC Postmortem, Fallout producer/programmer/designer Timothy Cain delivers a talk on how he helped create a franchise that set a new standard for open-world RPGs and still resonates with players today. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter twitter.com/Official_GDC Check out our Facebook page for GDC exclusives facebook.com/GameDevelopersConference Visit our site: ubm.io/2ctNvqZWhat people say. Recommended as an amazing GDC classic game postmortem detailing the development of a landmark open-world RPG.
somedude895on Hacker News • Recommends
On “Wolfenstein 3D secrets revealed by John Romero in lengthy post-mortem chat”
Cognitronon Hacker News • Recommends
On “The Making of Prince of Persia (2011) [pdf]”
aresanton Hacker News • Recommends
On “Fallout 2's Chris Avellone describes his game design philosophy”