u/Avelina9Xin r/GraphicsProgramming • Recommends
On “I implemented "Spherical Harmonic Exponentials for Efficient Glossy Reflections" in D3D12”
For anyone unable to access the original paper, here's a talk from HPG 2025 that explains things at a high level! [video
And feel free to ask questions on how things work if you need more clarification!