DOOM: Behind the Music
555K subscribers • 54 videos on Hallway • Conference channel
- Recommended by 5 people: 4 on Hacker News and 1 on Lobsters.
- A classic. People kept recommending it from 2017 to 2023.
- Presented by Mick Gordon, composer
- May be out of date. Uploaded 9 years ago, in an area where tools change fast.
Intermediate. Assumes working knowledge.
1.7M views9 years ago5 recommendations
Graphics and audioGame developmentAudio and DSPGame design
Mick Gordon details his compositional process, production techniques, and the experimental instrument and synthesizer design behind the Doom soundtrack.
In this 2017 session, Doom composer Mick Gordon provides a detailed look into the compositional process, production techniques and creative philosophies behind the hell-raising soundtrack to the 4th installment of the seminal first-person shooter franchise, Doom. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter twitter.com/Official_GDC Check out our Facebook page for GDC exclusives facebook.com/GameDevelopersConference Visit our site: ubm.io/2ctNvqZWhy it's here
5 people recommend thisWhat people say. Recommended for its fascinating look into creative sound design, synthesis techniques, and the experimental process behind one of gaming's most iconic soundtracks.
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