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#denuvo#residentevilvillage#drm
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Intermediate. Assumes working knowledge.
197K views5 years ago1 recommendation
Game developmentSystems programmingPerformance and optimizationUnity, Unreal and GodotReverse engineering
Digital Foundry analyzes and benchmarks Resident Evil Village on PC, confirming that Capcom's DRM implementation causes severe stuttering compared to a cracked version.
UPDATE: Capcom has now confirmed that we should expect a PC performance patch soon. Our tech review of Resident Evil Village on PC had a bunch of positive points, but what baffled us was the weird performance issues in areas of the game where an RTX 3090 could run slower than Xbox Series S and where combat was plagued with stutter. What was going on? A cracked version of the game appeared which blames it all on Capcom DRM... so what's really going on? For those having issues, try this mod for RE:V - we didn't have much luck with it, but others are claiming big improvements in line with the crack: github.com/praydog/REFramework/ Join the DF Patreon for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: bit.ly/3jEGjvx Subscribe for more Digital Foundry: bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: bit.ly/2BqRTt0What people say. Recommended as a thorough technical breakdown of how DRM overhead can negatively impact game performance and frame pacing.
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