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#pivotcaching#godot#shaders

Animal Crossing, wobbly leaves, pivot caching.

Martin Donald

39K subscribers • 2 videos on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Martin Donald
  • May be out of date. Uploaded 6 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

117K views6 years ago1 recommendation

Game developmentGraphics and audioGame programmingRendering

Martin Donald explains how to reverse engineer the wobbly leaf effect from Animal Crossing using pivot caching and shaders.

In this video I reverse engineer the lovely wobbly leafy trees of Animal Crossing: New Horizons using a technique called Pivot Caching. References: geeks3d.com/20141201/how-to-rotate-a-vertex-by-a-quaternion-… Me: Patreon patreon.com/bolddunkley Twitter twitter.com/bolddunkley itch.io bolddunkley.itch.io/ Software used for this video: (Content) Blender 2.8 blender.org/ Godot 3.2 godotengine.org/ Krita krita.org/en/ (Recording/Editing) OBS obsproject.com/ Kdenlive kdenlive.org/en/

Why it's here

1 person recommends this

What people say. Recommended as an excellent explanation of pivot caching for vertex shader animations.

u/CodyDuncan1260in r/GraphicsProgramming • Recommends

Pivot Caching - Wobbling Tree Leaves in Animal Crossing: New Horizons