u/corysamain r/ReverseEngineering • Recommends
The SNES Audio hardware research behind chipsynth SFC
7.4K subscribers • 3 videos on Hallway
Advanced. Deep dive for people who know the field.
16K views6 years ago1 recommendation
Graphics and audioHardwareAudio and DSPRetro computingReverse engineering
David Viens explains the extensive hardware reverse engineering and digital capture process used to accurately emulate the SNES audio chip.
Get chipsynth SFC here plogue.com/products/chipsynth-sfc.html Custom electronic test rigs were built and designed by me. Actual testing and reverse engineering was done me and Hubert Lamontagne and myself at Plogue over a period of years. Teardown of console variations Digital Capture Renders are all different MDFourier SPC (beta) 16kHz on a 32kHz ZoH DAC stairsteps Analysis of the reconstruction filter Ceramic Resonator and Heat issues Corrections -SHVC-SOUND were not the most manufactured version of the SNES. Just happens to be the most common version I locally find In Canada (that's not really a good sample) -there are no "'GMP" revisions but in fact "GPM" . Dyslexia at work. More info on MDFourier junkerhq.net/MDFourier MDFourier SPC is beta but full sources will be published. Tracks used: Mathew Valente - Theme of Despair Pocaille - Post-Quantum Ultra-Luxury Doomscrolling From the official chipsynth SFC launch album toycompany.bandcamp.com/album/chipsynth-sfc-songs And Apoplexia - Vega Genesis From the official chipsynth MD launch album toycompany.bandcamp.com/album/chipsynth-md-songsWhat people say. Recommended for its incredibly detailed analysis of SNES audio hardware and emulation challenges.
u/corysamain r/ReverseEngineering • Recommends