Alice Cecile explains how scientific simulations can benefit from game engine architectures like Bevy and game design polish.
Recording of a talk given at the Scientific Computing in Rust 2025 online workshop.
Simulation is a critical scientific tool, helping scientists understand the behavior of complex systems, test hypotheses and communicate their results. By learning from the best practices of game development and applying the craft of game design, you can make faster, more flexible simulations that delight your audience and reveal key insights about the way your models work.
As an ecologist-turned-game-dev, I'll go over:
why you should consider using a game engine for your simulations
key architectural considerations and best practices for rapid experimentation
breaking your simulation into "levels" to gradually build up a reader's intuition and persuade them
why polishing your simulation matters and how to add the "juice" needed to make it delightful
Why it's here
1 person recommends this
What people say. Recommended as an example of using the Bevy game engine for scientific simulations.
R
u/RemasteredArchin r/rust • Recommends
On “Bevy use cases but not for games”
A related use case to gaming: Bevy can be used for scientific simulations. Here’s a talk given by the maintainer just recently: “Juice your simulations: what science can learn from game development”