Skip to content
0:00 / 0:00

#proceduralgeneration#dualgrid#townscaper

How One Guy FIXED Procedural Generation

Game Dev Buddies

36K subscribers • 1 video on Hallway

YouTube
  • Recommended by 2 people: 2 in engineering communities.

Intermediate. Assumes working knowledge.

391K views9 months ago2 recommendations

Game developmentComputer scienceGame programmingAlgorithmsGame design

An explanation of how Oskar Stalberg uses dual grids and grid deformation to generate organic procedural environments with artistic control.

Learn how Oskar Stalberg created an algorithm that procedurally generates beautiful environments guided by player's input. See how he managed to keep the full artistic control while leveraging the power of procedural generation. Source code available at: patreon.com/GameDevBuddies Intro Oskar Regular Grid First Issue Dual Grid New Pieces Grid Deformation Stalberg Grid Demo Chunks #gamedevelopment #unity #csharp #gamedev #tutorial #programming #technology #tech

Why it's here

2 people recommend this

What people say. Recommended for developers looking to understand organic tilemapping and procedural generation techniques beyond regular grids.

u/tom-da-bomin r/gameenginedevs • Recommends

On “Rayman tilemaping style.”

Didn't know! Maybe they would have been like Epic Games + Unreal Engine today if they did, haha. Also, I actually think this might be somewhat relevant, link to this video 👀.

u/xucelin r/GraphicsProgramming • Recommends

On “do anyone have idea how to make these building type of games”

Check out link to this video There's some interesting ideas here to go from a grid into more interesting and organic forms.