u/splendourrin r/GraphicsProgramming • Recommends
On “where can I learn knowledges for understanding optimizing GPU applications”
#gpuarchitecture#graphicspipeline#rdna
5.6K subscribers • 1 video on Hallway
Intermediate. Assumes working knowledge.
15K views5 years ago4 recommendations
Graphics and audioSystems programmingRenderingPerformance and optimization
Lou Kramer explains the graphics pipeline, draw call lifecycles, and how GPU hardware maps to logical pipelines.
Recorded talk from GIC'20. Graphic pipeline overview, draw call life and compute dispatches - aiming at a programmer competent on the CPU, but without experience with graphics. It will also talk about the GPU hardware (based on the RDNA architecture) and how it maps to the logical GPU pipelines. This will be used to explain basic programming principles to write efficient code for the GPU. It also explains a bit about the interaction between CPU and GPU. #GameIndustry #GameDev #GameIndustryConference Follow GIC on Facebook: facebook.com/gic Follow GIC on Twitter: twitter.com/gdcon Our website: gic.gd/What people say. Highly recommended for understanding GPU hardware, optimizing graphics applications, and learning how the graphics pipeline works.
u/splendourrin r/GraphicsProgramming • Recommends
On “where can I learn knowledges for understanding optimizing GPU applications”
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u/Daneel_Trevizein r/GraphicsProgramming • Mentions
On “Watched this today. I had no clue that larger triangles can save so much resources.”