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#teardown#voxels#raytracing

GDC Plays Teardown with Dennis Gustafsson

GDC Festival of Gaming

555K subscribers • 66 videos on Hallway • Conference channel

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Dennis Gustafsson, creator of Teardown

Intermediate. Assumes working knowledge.

7.1K views5 years ago1 recommendation

Game developmentGraphics and audioUnity, Unreal and GodotRenderingBuilding a game engine

Dennis Gustafsson discusses the custom voxel engine, physics, and ray-tracing technology behind the game Teardown.

GDC's Bryant Francis talks with Dennis Gustafsson, one of the lead developers on Teardown, about the game's creation. -- Watch live at twitch.tv/gdc

Why it's here

1 person recommends this

What people say. Highly recommended for its insights into the game's innovative voxel-based rendering and physics engine.

u/too_much_voltagein r/GraphicsProgramming • Recommends

On “Voxel-grids-on-an-LBVH raytracing. GTX 1050Ti at 1080p. Vulkan multi-threaded rendering.”

…e checkboard rendering to speed things up. Given the current baseline, the sky's the limit! (I think... I hope... ;D) Thank you for reading so far :)! And if you'd like to see more updates on this, keep in touch via: https://twitter.com/TooMuchVoltage/ ;) I'd like to thank Dennis Gustafsson (@tuxedolabs) for his amazing talk on Teardown's tech ([video as it most definitely gave me a lot to think about. Also check out Paul's stuff here: https://twitter.com/into\_madness\_ as he also alerted me to Denis's approach long before his talk. Cheerios, Baktash. **UPDATE 07-30-2021:** SDF on BVH results are in. Cost cut down by more than half: Scene 1: min: 3.58 max: 25.05 avg: 15.34 Sce…