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#gameengine#haskell#shadowcasting

Gem - Mining : Dev log 2 : Summary of shadow casting lights and game logic script debugging

Steven Tinsley

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  • Presented by Steven Tinsley
  • Linked in the descriptionMushy-pea/Game-Dangerous

Intermediate. Assumes working knowledge.

221 views2 months ago1 recommendation

Game developmentProgramming languagesHaskellUnity, Unreal and GodotRendering

Steven Tinsley demonstrates shadow casting lights and game logic script debugging in his custom Haskell game engine.

In this video I discuss the last two updates to the Game :: Dangerous engine, namely the addition of shadow casting light sources and improvements to game logic script debugging. The Gem - Mining map set (still in development) is used for demonstration purposes. Game :: Dangerous repository: github.com/Mushy-pea/Game-Dangerous Latest playable builds on itch.io: basicas-games.itch.io/game-dangerous

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1 person recommends this

What people say. Shared as a dev log update for a long-running custom game engine project written in Haskell.

u/Mushy-peain r/haskell • Recommends

…ntention was always to get to an end stage and release a game engine that people could play (at least one) real game on, so I will have to accept the debt and move on. In this video I give a summary of (what I believe will be) the last code base updates other than bug fixes. Sadly, these have taken the repo just past 420 commits. Update video: [video Game :: Dangerous repository: https://github.com/Mushy-pea/Game-Dangerous Latest playable demos on itch.io: https://basicas-games.itch.io/game-dangerous…