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#webgl#canvas#beziercurves

Making things with maths - Steven Wittens

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3.9K subscribers • 3 videos on Hallway

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  • Recommended by 2 people: 1 in engineering communities and 1 curated list.
  • Presented by Steven Wittens
  • May be out of date. Uploaded 13 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

55K views13 years ago2 recommendations

Graphics and audioWeb developmentCreative codingRenderingMath for programmers

Steven Wittens explains how to use mathematical concepts to create rich visual experiences in the browser using WebGL and Canvas.

The browser used to be a meek sandbox, shut off from all the things that native apps could do. But now we've grown up, and with WebGL, Canvas, Web Audio, Device Access and more, we have a lot of power at our fingertips. To really unlock this potential and make all this data dance, we need maths.

Why it's here

2 people recommend this

What people say. Highly recommended as an amazing talk on computer graphics, math, and Bezier curves.

Moments people linked to

programming-talkscurated list on GitHubRecommends

Under “Computer Graphics and Vision”

Making things with maths 00:53:45 by **Steven Wittens** (2013)

u/nepragenin r/swift • Recommends

On “Are there any ELI5 tutorials on the concept of how Bezier Path's work?”

Watch 10 minutes of this talk. Frankly, the whole talk is amazing, watch it if you have time! If you want to get into the gritty details of bezier curves, here's an exhaustive resource.
4View on Reddit