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On “OpenLara”
I found some fascinating coverage of the OpenLara project, specifically for the port of Tomb Raider to the GBA. link to this video
#openlara#gameboyadvance#tombraider
942K subscribers • 8 videos on Hallway
Intermediate. Assumes working knowledge.
905K views4 years ago2 recommendations
Game developmentSystems programmingUnity, Unreal and GodotBuilding a game engineRetro games and consoles
Modern Vintage Gamer explains how the open-source OpenLara engine was highly optimized to run Tomb Raider on the Game Boy Advance.
The open source Tomb Raider engine known as OpenLara is running on the Nintendo Game Boy Advance. In this episode we uncover how this impossible port was achieved. And indeed how it runs at good speeds on the GBA. Huge thanks to XProger for taking the time to answer my questions about this incredible port! ► Support the Channel - patreon.com/ModernVintageGamer Music: ► Tomb Raider I, 1 featuring Lara Croft (1996) ► Tracks by: Nathan McCree ► Eidos Int. Limited / Core Design Credits/Sources/Links: ► Download OpenLara for the GBA - github.com/XProger/OpenLara/releases/tag/latest ► Hard4Games : Tomb Raider on 3DO!!! What?! - youtube.com/watch?v=hVrIeEzmXho ► Tomb Raider N-Gage - EKA2L1 Emulator - youtube.com/watch?v=umYBFZZoe6g ► Rodrigo Copetti - copetti.org/writings/consoles/game-boy-advance/ Social Media Links : ► Check me out on Facebook : facebook.com/ModernVintageGamer ► BandCamp : modernvintagegamer.bandcamp.com/ ► Follow me on Twitter : twitter.com/ModernVintageG #Nintendo #GBA #TombRaiderWhat people say. Recommended as a fascinating look at extreme performance optimization for retro handheld hardware.
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