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#gaussiansplatting#imagecompression#intel

Intel Just Changed Computer Graphics Forever!

Two Minute Papers

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  • Linked in the descriptionPaper on nature.com

Beginner. No background in the topic needed.

611K views1 year ago1 recommendation

Graphics and audioAI and machine learningRenderingNeural networks and deep learning

Two Minute Papers explains a new research paper from Intel that introduces a highly efficient image compression algorithm for Gaussian splatting.

❤️ Check out Lambda here and sign up for their GPU Cloud: lambda.ai/papers Guide: Rent one of their GPU's with over 16GB of VRAM Open a terminal Just get Ollama with this command - ollama.com/download/linux Then run ollama run gpt-oss:120b - ollama.com/library/gpt-oss:120b 📝 The paper is available here: sdiolatz.info/publications/00ImageGS.html Genetic algorithm for the Mona Lisa: users.cg.tuwien.ac.at/zsolnai/gfx/mona_lisa_parallel_genetic… 📝 My paper on simulations that look almost like reality is available for free here: rdcu.be/cWPfD Or this is the orig. Nature Physics link with clickable citations: nature.com/articles/s41567-022-01788-5 🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible: Benji Rabhan, B Shang, Christian Ahlin, Gordon Child, John Le, Juan Benet, Kyle Davis, Loyal Alchemist, Lukas Biewald, Michael Tedder, Owen Skarpness, Richard Sundvall, Steef, Sven Pfiffner, Taras Bobrovytsky, Thomas Krcmar, Tybie Fitzhugh, Ueli Gallizzi If you wish to appear here or pick up other perks, click here: patreon.com/TwoMinutePapers My research: cg.tuwien.ac.at/~zsolnai/ X/Twitter: twitter.com/twominutepapers Thumbnail design: Felícia Zsolnai-Fehér - felicia.hu

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What people say. Shared as an interesting look at new image compression techniques for Gaussian splatting.

u/_michaeljaredin r/GraphicsProgramming • Recommends

Thoughts on Gaussian Splatting? Fair warning, I don't entirely understand gaussian splatting and how it works for 3D. The algorithm in the video to compress images while retaining fidelity is pretty bonkers. Curious what folks in here think about it. I assume we won't be throwing away our triangle based renderers any time soon.