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On “Articles on fractals, computer graphics, mathematics, demoscene and more”
#shadertoy#glsl#signeddistancefunctions
114K subscribers • 6 videos on Hallway
Intermediate. Assumes working knowledge.
111K views9 years ago2 recommendations
Graphics and audioRenderingCreative codingMath for programmers
Inigo Quilez demonstrates how to procedurally generate a 3D heart shape using signed distance functions and GLSL shaders on Shadertoy.
How to create a simple heart with mathematics. Support this channel: patreon.com/inigoquilez Code and real-time version: shadertoy.com/view/4lK3Rc Tutorials on maths , art, SDFs and computer graphics: iquilezles.org Donate: paypal.com/paypalme/SMOOTHSTEPLLC Subscribe: youtube.com/c/inigoquilez Support: patreon.com/inigoquilez Twitter: twitter.com/iquilezles Facebook: facebook.com/inigo.quilezWhat people say. Recommended as an excellent, highly enjoyable introduction to procedural graphics, shaders, and signed distance functions.
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