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#shadertoy#glsl#raymarching

Live Coding and Alien Orb - Modeling & Shadows

The Art of Code

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Intermediate. Assumes working knowledge.

12K views4 years ago1 recommendation

Graphics and audioRenderingCreative coding

How to model a gyroid-based sphere and implement raymarched shadows in GLSL on Shadertoy.

A while ago I made a little doodle while playing with Gyroids and I decided to polish it up to make a nice effect and then make a tutorial about it. In the first part of this series we'll go over the modeling and shadowing of this object. ========== Timetable ========== - Intro - Basic Scene Setup - Gyroid - Shell - Camera Fix - Light - Shadows - Light Falloff - Wavy Ground - Rolling the Ball - Outro ========== Social Media Links ========== Twitter: @The_ArtOfCode Facebook: facebook.com/groups/theartofcode/ Patreon: patreon.com/TheArtOfCode ShaderToy: shadertoy.com/user/BigWIngs PayPal Donation: paypal.me/theartofcode FXHash Generative NFTs: fxhash.xyz/u/The%20Art%20of%20Code ========== If you want to follow along ========== Starting point: shadertoy.com/view/WtGXDD The finished effect: shadertoy.com/view/tlcXWX ========== Other videos to watch ========== ShaderToy for complete beginners: youtu.be/u5HAYVHsasc Writing a ray marcher: youtu.be/PGtv-dBi2wE Smooth minimums: youtube.com/watch?v=YJ4iyff7zbk

Why it's here

1 person recommends this

What people say. Recommended as an excellent step-by-step tutorial on raymarching and shadow implementation in GLSL.

u/CountFrolicin r/GraphicsProgramming • Recommends

Raymarching Tutorial: Modeling & Shadows