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#adaptiveaudio#dynamicmusic#gameaudio

Adaptive Soundtracks in Games

Game Maker's Toolkit

1.7M subscribers • 3 videos on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Mark Brown, creator of Game Maker's Toolkit
  • May be out of date. Uploaded 11 years ago, in an area where tools change fast.

Beginner. No background in the topic needed.

986K views11 years ago1 recommendation

Game developmentGraphics and audioGame designAudio and DSP

Mark Brown explains how video games use adaptive and dynamic audio systems to respond to gameplay.

🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 Many video games these days boast having a dynamic soundtrack, but that usually just means the score kicks into a high tempo beat when you start shooting. Mark Brown shares some more inventive uses of adaptive audio. This episode is best watched while wearing headphones. Games shown in this episode (in order of appearance): Deus Ex: Human Revolution (Eidos Montreal, 2011) Far Cry 3 (Ubisoft Montreal, 2012) Red Dead Redemption (Rockstar San Diego, 2010) Uncharted: Drake's Fortune (Naughty Dog, 2007) Dead Space (Visceral Games, 2008) Splinter Cell: Chaos Theory (Ubisoft Montreal. 2005) Portal 2 (Valve Corporation, 2011) Mario Kart 8 (Nintendo, 2014) WipEout HD (Sony Liverpool, 2008) Luftrausers (Vlambeer, 2014) New Super Mario Bros. U (Nintendo, 2012) The Legend of Zelda: Skyward Sword (Nintendo, 2011) The Legend of Zelda: Spirit Tracks (Nintendo, 2009) Super Mario Galaxy 2 (Nintendo, 2010) Super Mario Galaxy (Nintendo, 2007) Super Mario World (Nintendo, 1990) Super Mario 64 (Nintendo, 1996) Luigi's Mansion (Nintendo, 2001) Monkey Island 2: LeChuck's Revenge (LucasArts, 1991) Banjo Kazooie (Rare, 1998) Auditorium (Cipher Prime, 2008) LA Noire (Team Bondi, 2011) Music used in this episode (Non diegetic) Icarus - Main Theme (Deus Ex: Human Revolution) Rook Island (Far Cry 3) Good Egg Galaxy (Super Mario Galaxy) Clip credits "Super Mario 64 - The Not So Endless Stairs REDUX" - joeyoshi youtube.com/watch?v=DT_UhmcOS04 Contribute translated subtitles - amara.org/en-gb/videos/2edppVcBkNZr/info/adaptive-soundtrack…

Why it's here

1 person recommends this

What people say. Recommended as a good introduction to dynamic and adaptive music systems in video games.

u/tesselodein r/rust • Recommends

On “Announcing Kira: dynamic audio library for games”

Dynamic refers to dynamic music, which is music that responds to gameplay in some way. This video has some examples.