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Game developmentGame designGame programming
Sid Meier discusses how players perceive probability in games and how developers must adapt game design to match human psychology.
GameSpot @ GDC 2010: Sid Meier delivers the GDC 2010 keynote address, titled "Everything You Know is Wrong". gdc.gamespot.comWhat people say. Engineers point to this talk to explain how humans misinterpret probability and how game designers design around it.
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