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#unity#portalrendering#projectionmatrix
Coding Adventure: Portals
Sebastian Lague
1.4M subscribers • 11 videos on Hallway
- Recommended by 1 person: 1 in engineering communities.
- Presented by Sebastian Lague
- Linked in the descriptionSebLague/Portals
- May be out of date. Uploaded 6 years ago, in an area where tools change fast.
Intermediate. Assumes working knowledge.
1.4M views6 years ago1 recommendation
Game developmentGraphics and audioGame programmingRenderingMath for programmers
Sebastian Lague explains how to implement seamless portals in Unity, covering camera rendering, oblique near-plane clipping, and physics.
Experimenting with portals, for science. The project is available here: github.com/SebLague/Portals/tree/master If you'd like to get early access to new projects, or simply want to support me in creating more videos, please visit patreon.com/SebastianLague Resources I used: tomhulton.blogspot.com/2015/08/portal-rendering-with-offscre… terathon.com/lengyel/Lengyel-Oblique.pdf scratchapixel.com/lessons/3d-basic-rendering/perspective-and… turiyaware.com/a-solution-to-unitys-camera-worldtoscreenpoin… Chapters: Introduction Figuring out the cameras Test world Texture mapping Trying to understand perspective divide Optimization Making a prettier test world Teleportation, at last! Fixing the flickering Slicing Oblique projection Recursive portals Outroduction 3D Models: Plane: turbosquid.com/FullPreview/Index.cfm/ID/1041070 Car: turbosquid.com/FullPreview/Index.cfm/ID/1101519 Music: "Twisting", "Lightless Dawn", "Frost Waltz", "Heart of Nowhere", "At Rest", "Spellbound", "In Your Arms", "Rynos Theme", and "The Builder" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License creativecommons.org/licenses/by/3.0/Why it's here
1 person recommends thisWhat people say. Highly recommended for its clear, visual explanation of the mathematics and rendering techniques behind portal mechanics.