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#godofwar#leveldesign#sonysantamonica

The Level Design of God of War

GDC Festival of Gaming

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  • Presented by Rob Davis, Sony Santa Monica

Intermediate. Assumes working knowledge.

195K views5 years ago

Game developmentGame design

Rob Davis discusses the process of creating level design rules for God of War and taking levels from concept to completion.

In this 2019 GDC Level Design Workshop session, Sony Santa Monica's Rob Davis talks through the process of creating 6 new level design rules for God of War and discuss best practices for taking levels from concept to completion. Register for the all-digital GDC 2021: gdconf.com/passes-prices?_mc=sm_x_3pvr_un_x_gdcsf_x_x-yt-gdc… Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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