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From mobile to high-end PC: Achieving high quality anime style rendering on Unity

Unity Korea

44K subscribers • 1 video on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Jack He, Technical Director at miHoYo
  • May be out of date. Uploaded 8 years ago, in an area where tools change fast.

Advanced. Deep dive for people who know the field.

78K views8 years ago1 recommendation

Graphics and audioGame developmentRenderingUnity, Unreal and Godot

Jack He explains how miHoYo achieves high-quality anime-style rendering across mobile and PC platforms using custom Unity pipelines.

Jack He / miHoYo Technology Co., LTD / Technical Director

Why it's here

1 person recommends this

What people say. Recommended as an excellent technical breakdown of miHoYo's custom rendering pipeline and outline techniques.

u/IdioticCoderin r/GraphicsProgramming • Recommends

On “How are clean, stable anime style outlines like this typically implemented”

Mihoyo took the opposite approach. No compromises on art, build a texture painting tool in Unity, double render pipeline where characters have their own, rewrite the source code, own HBAO and all the other effects jazz. Talk on their tech: link to this video