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The Legend of Zelda Ultimate Glitch Explained [Arbitrary Code Execution] - Warp Straight to Zelda!

scrumpy

129K subscribers • 1 video on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • May be out of date. Uploaded 10 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

434K views10 years ago1 recommendation

Game developmentSecurityRetro games and consolesExploits and vulnerabilitiesGame programming

An explanation of how a memory-manipulation glitch in the Famicom version of The Legend of Zelda allows arbitrary code execution.

This glitch will only work on version 1.1 of the Famicom version of the game. Don't try this on the NES because it won't work. Shout-outs again to Sockfolder for discovering the glitch and writing this code. Sockfolder is a brilliant glitch hunter and programmer who does similar stuff for other things. If you're interested, follow him on Twitter at twitter.com/sockfolder and on Twitch at twitch.tv/sockfolder. Like this video? Subscribe for more awesome content at youtube.com/user/MagicScrumpy/sub_confirmation=1 and follow me on Twitter for behind-the-scenes stuff and bonus content at twitter.com/MagicScrumpy

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1 person recommends this

What people say. Recommended as a fascinating breakdown of arbitrary code execution in retro console hardware.

u/Daneel_Trevizein r/ReverseEngineering • Recommends

The Legend of Zelda Ultimate Glitch Explained Youtube