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#raytracing#pathtracing#bvh

How does Ray Tracing Work in Video Games and Movies?

Branch Education

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Beginner. No background in the topic needed.

1.5M views2 years ago1 recommendation

Graphics and audioRendering

An animated explanation of ray tracing and path tracing algorithms, detailing how light rays are simulated to create realistic images.

Go to brilliant.org/BranchEducation/ for a 30-day free trial and expand your knowledge. Use this link for a 20% discount on their annual premium membership. TV and Movies have a ton of Computer Generated Images [CGI] to create fantasy worlds with dragons and castles, futuristic intergalactic civilizations, or historically accurate cities of 1700s Japan, such as in the recent TV show Shogun. But have you ever wondered how these CGI / Computer Generated Images are made? And how are these scenes so accurate that they fool the eye into thinking they are real. In this video, we're diving into Path Tracing, a type of Ray Tracing algorithm. We'll explore exactly how Ray Tracing is used to create accurate lighting and realistic scenes and how it uses quadrillions of calculations. We're working on more ambitious subjects like computer architecture and graphics cards. Any contribution would greatly help make these videos. patreon.com/brancheducation Branch Education Website: branch.education Branch Education Facebook: facebook.com/BranchEducation/ Thank you to Cem Yuksel, a professor at the School of Computer at the University of Utah. He helped to proofread the script for inaccuracies, and his only course on computer graphics and interactive graphics was incredibly useful in researching this video. You can find the various scenes we used to create this video on the Blender Website blender.org/download/demo-files/ Scanlands by Piotr Krynski Agent 327 Barbershop by Blender Animation Studios The Junk Shop by Alex Trevino. Original Concept by Anais Maamar Thank you to the Blender Dev Team! Animation built using Blender 4.2.0 blender.org/ Table of Contents: - How does CGI Computer Generated Images Work? - How is Ray Tracing an Incredibly Difficult Problem to Solve - How to Create a CGI Scene - Rendering a Scene with Ray Tracing - Lighting a Scene with Ray Tracing: Global Illumination - Material Roughness and Bouncing Rays - Solving Ray Tracing - Graphics Cards and Ray Tracing Cores - Brilliant Sponsorship - We Love Ray Tracing in Blender - Ray Tracing in Video Games - Screen Space Ray Tracing Key Branches from this video are: How do Video Game Graphics Work? youtu.be/C8YtdC8mxTU Animation: Mike Radjabov, Sherdil Davronov, Adrei Dulay Research, Script and Editing: Teddy Tablante Twitter: @teddytablante Modeling: Mike Radjabov, Prakash Kakadiya Voice Over: Phil Lee Sound Design by Drilu: www.drilu.world Sound Design and mix: David Pinete Additional Sound Design: Raúl Núñez Supervising Sound Editor: Luis Huesca Special Thanks to Shahzod Boyhonov for Geo Nodes Help: x.com/specoolar Special Thanks to Cartesian Caramel for Geo Nodes Help: youtube.com/@CartesianCaramel Erratum: Image Attribution: Steve Jobs in 1972 Pegasus Yearbook produced by Homestead High School Steve Jobs and

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1 person recommends this

What people say. Recommended as an excellent visual guide to understanding the mathematics and algorithms behind ray tracing.

u/warampedin r/GraphicsProgramming • Recommends

Want to get started in Graphics Programming? Start Here! First of all, credit goes to u/CorySama and u/Better_Pirate_7823 for most of this, I am mostly just copy-pasting from them. If all goes well, we can Sticky this for everyone to see. Courtesy of u/CorySama: The main thing you need to know is https://fgiesen.wordpress.com/2016/02/05/smart/ OpenGL is a good API to start with. There's a lot to learn regardless of which API you use. Once you can do an animated character in a scene with lighting, shadows, particles and basic full-screen post processing, you'll know how to proceed forward on your own from there. https://learnopengl.com/ https://raytracing.github.io/ https://ga…