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Moleman 2 - Demoscene - The Art of the Algorithms (2012)

Vakondok (Moleman)

3.5K subscribers • 1 video on Hallway

YouTube
  • Recommended by 6 people: 6 on Hacker News.
  • A classic. People kept recommending it from 2015 to 2023.

Beginner. No background in the topic needed.

329K views14 years ago6 recommendations

Graphics and audioHistory and cultureCreative codingRetro computingRendering

A feature-length documentary exploring the history, culture, and algorithmic art of the global demoscene from the 1980s to the 2010s.

For the name of demos and music: Choose settings - subtitles - English - Name of demos and music. molemanfilm.com Please rate the film on IMDb: imdb.com/title/tt2170661/ In the 1980's, something changed the world forever. Computer technology, mostly due to the appearance of affordable Commodore 64's, entered households worldwide, providing the opportunity for everyone to create digital art. But existing art forms weren't the only ones to be re-implemented on these computers; brand new forms of art also appeared, ones thought to be impossible up to that point. Computers provided an opportunity for the creator to produce visuals and sound effects and combine them to create the ultimate audiovisual experience, by using only the language of mathematics and writing program code, without physical interaction. As a result of such techniques, demos were born, and with them, the demoscene subculture. A demo can best be understood as a spectacular animated music video which is usually a few minutes long. And yet it's something entirely different from a traditional video. Computer technics is the fastest developing part of our world, which produces more and more new opportunities for art. Moleman shows you now a digital subculture, where artists don't use always the latest technology, but their aim is also to bring out the best from 30 year-old computer technics.

Why it's here

6 people recommend this

What people say. Highly recommended as an excellent and comprehensive documentary on the history and creative process of the demoscene.

chengsunon Hacker News • Recommends

On “Winning 1kb intro released at Assembly 2015”

Also, a fantastic visual guide is the documentary film "Moleman 2" (2011). It's freely available to watch on YouTube; highly recommended: link to this video

no_timeon Hacker News • Recommends

On “Ask HN: What are some of the best documentaries you've seen?”

Moleman 2 - Demoscene: link to this video Moleman 4 - Longplay (A videogame documentary): link Both are expertly crafted and fun documentaries about their titular subculture with a Hungarian twist.

nomon Hacker News • Recommends

On “Watch demos all day [video]”

If you are interested in today's* state of the demo scene, check out the documentary "Moleman 2 - The Art Of The Algorithms (2012)": link to this video *Granted, it's 5 years old, but still awesome :D!

kodfodraszon Hacker News • Recommends

On “How a 64k intro is made”

There is a nice documentary on the history of the demoscene, with some introspection to the creative process behind a demo/intro. It was made by a Hungarian team, who has other interesting documentaries on underground culture. It is also available in English, at: link to this video

aphrozon Hacker News • Recommends

On “Using an Amiga in 2021: Making an intro”

Demoscene is such an interesting form of art. If you are interested, watch this documentary: link to this video The 4k (not the resolution) are very impressive.

omoikaneon Hacker News • Recommends

On “What is the Demoscene? An obscure but influential art form”

I second this recommendation for Moleman 2 documentary, but the video I found has a different link: link to this video Looks like this version is in English, while the earlier link is in Hungarian, otherwise they appear to be the same film.

u/d1722825in r/C_Programming • Mentions

On “How do I create something like this in C”

Those are intros / demoscene. They compete on what can you do in very limited amount of code. Here there are a good docu about the whole subculture: [video If you are interested only the 3D images, check out the Ray Tracing in One Weekend series: https://raytracing.github.io/ If you want to make 3D animation / visuals (and not interested in code size) check out game engines, eg. Unity.