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#demoscene#futurecrew#secondreality

Future Crew - Second Reality (1993) [60fps]

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241K views11 years ago3 recommendations

Graphics and audioHistory and cultureRenderingRetro computingHistory of computing

A high-frame-rate capture of Future Crew's legendary 1993 MS-DOS demoscene masterpiece, Second Reality.

Title: Second Reality Group: Future Crew Platform: MS-DOS Type: Demo Released: October 1993 Pouet.net: pouet.net/prod.php?which=63

Why it's here

3 people recommend this

What people say. Recommended as a legendary milestone of the demoscene that pushed 1990s PC hardware to its absolute limits.

ChrisArchitecton Hacker News • Recommends

On “What is the Demoscene? An obscure but influential art form”

Nice little interview that touches on a number of the magical parts of the scene and the many elements and major sites. This guy only started in 1997? All good, but feel like that's just a bit 'after' the golden, significant era. There was definitely a change as PC/windows development happened ...right around then I'd say. But maybe that's just my take on it. Feel like references to some classic demos should be late 80s/early 90s for the sheer impact and that it was a much much more active scene then. Future Crew "Second Reality" forever. ;) link to this video

herodoturtleon Hacker News • Recommends

On “Demoscene the Amiga Years Volume 1”

Loved reading this comment, thanks for sharing. The demo scene is what got me into programming in my youth - in particular Denthor's BBS tuts, and many late night adventures in mode13h. Good times! > That was when Future Crew showed up with 2nd Reality and the double bouncing, transparent balls. I still remember the feeling of amazement and utter loss at seeing that :) Future Crew's 2nd Reality demo, for those that haven't seen it: link to this video

Flowon Hacker News • Recommends

On “Northlight makes Alan Wake 2 shine”

Here's a 60fps video of the same demo. The demo-sceners work really hard to make everything 60fps(1 vbl), so watching it in any other frame-rate feels wrong. link to this video

jokingon Hacker News • Mentions

On “Demoscene, the secret behind Finnish game industry”

now you can see on youtube instead of having to download an executable and run on msdos ( link to this video ) those old good times when internet access was limited and going to parties where the way to play online / share / meet.

hrgigeron Hacker News • Mentions

On “Demoscene, the secret behind Finnish game industry”

lol : link to this video without even knowingly this game was exist, when i was messing with photohop years ago i made the almost same guy:) link

ChrisArchitecton Hacker News • Mentions

On “Finland adds the demoscene as a UNESCO intangible world cultural heritage”

this recognition gives me lots of warm feels. The number of aspects that the demoscene brought together: programming, art, music, an online world of connection, and community - was incredible and had a huge impact on me when I discovered and learned more about it as a young kid in the early 90s. All I can think of to commend this occasion is Future Crew 'Second Reality' :) link to this video

elvis70on Hacker News • Mentions

On “Demo or Die (1995)”

The source code (+data) of Second Reality by Future Crew from 1993 is available under an open source license: link It consists of 32K lines of assembler, 24K lines of C and 2K lines of Pascal. Here is a video of the demo: link to this video

stevefan1999on Hacker News • Mentions

On “What is the Demoscene? An obscure but influential art form”

…demoscene because they push the tech to its limit, for example kkrieger which is a DirectX game in 96K 3, which is rare to this day due to Wirth's law 2, considering most of the games today are bloated as hell. Too bad there aren't demo groups in Hong Kong, or I may join when I was still a carefree teen back in 10 years ago when I was 14. 1: link to this video 2: link 3: link…