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#lwjgl#opengl#objparser

#24 LWJGL 3D Models - LWJGL Tutorials

Oskar Veerhoek

10K subscribers • 1 video on Hallway

YouTube
  • Recommended by 1 person: 1 on Stack Overflow and its sister sites.
  • Presented by Oskar Veerhoek
  • Linked in the descriptionOskarVeerhoek/YouTube-tutorials
  • May be out of date. The tools, versions or practices it shows have likely moved on.

Intermediate. Assumes working knowledge.

85K views14 years ago1 recommendation

Graphics and audioGame developmentRenderingJava and the JVM

Oskar Veerhoek teaches how to write a custom parser to load 3D OBJ models into a Java application using LWJGL and OpenGL.

Episode 25: youtu.be/8D1EET8fUtE Loading a 3D model into the LWJGL. LWJGL is a Java library that allows you to create state of the art games using OpenGL. Website: thecodinguniverse.com/ Twitter: twitter.com/#!/CodingUniverse Mail: support@thecodinguniverse.com Source Code: github.com/OskarVeerhoek/YouTube-tutorials/tree/master/src/e… Model and OBJLoader: git.io/4sDFEw Donate: thecodinguniverse.com/donate Donate to the LWJGL (left sidebar, scroll down): lwjgl.org/

Why it's here

1 person recommends this

What people say. Recommended as a helpful guide for learning how to parse and load 3D models in Java.

Oskaron Game Development Stack Exchange • Recommends

On “How to load 3D models into Java?”

The best way in my opinion is to write your own parser for .obj exported with Blender or your preferred 3D modeling software. It will really only take you a maximum of one hour and you won't have to worry about distribution/licence issues. Here is a video about this question: link to this video.