Brian Bucklew and Jason Grinblat explain the algorithms and systems used to procedurally generate villages, history, and culture in Caves of Qud.
In this 2019 GDC Math for Game Developers session, Freehold Games' Brian Bucklew & Jason Grinblat do an end-to-end walk-through of the systems used to generate villages in Caves of Qud, which include their own histories, cultures, architectural styles, storytelling traditions, NPCs, and quests.
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What people say. Recommended as an excellent, detailed breakdown of complex procedural generation systems in game development.
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matt-yon Lobsters • Recommends
End-to-End Procedural Generation in Caves of Qud (2019)
In this 2019 GDC Math for Game Developers session, Freehold Games' Brian Bucklew & Jason Grinblat do an end-to-end walk-through of the systems used to generate villages in Caves of Qud, which include their own histories, cultures, architectural styles, storytelling traditions, NPCs, and quests.