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End-to-End Procedural Generation in Caves of Qud

GDC Festival of Gaming

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YouTube
  • Recommended by 1 person: 1 on Lobsters.
  • Presented by Brian Bucklew and Jason Grinblat, co-creators of Caves of Qud

Intermediate. Assumes working knowledge.

170K views5 years ago1 recommendation

Game developmentComputer scienceGame programmingAlgorithmsGame design

Brian Bucklew and Jason Grinblat explain the algorithms and systems used to procedurally generate villages, history, and culture in Caves of Qud.

In this 2019 GDC Math for Game Developers session, Freehold Games' Brian Bucklew & Jason Grinblat do an end-to-end walk-through of the systems used to generate villages in Caves of Qud, which include their own histories, cultures, architectural styles, storytelling traditions, NPCs, and quests. Register for the all-digital GDC 2021: gdconf.com/passes-prices?_mc=sm_x_3pvr_un_x_gdcsf_x_x-yt-gdc… Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Why it's here

1 person recommends this

What people say. Recommended as an excellent, detailed breakdown of complex procedural generation systems in game development.

matt-yon Lobsters • Recommends

End-to-End Procedural Generation in Caves of Qud (2019) In this 2019 GDC Math for Game Developers session, Freehold Games' Brian Bucklew & Jason Grinblat do an end-to-end walk-through of the systems used to generate villages in Caves of Qud, which include their own histories, cultures, architectural styles, storytelling traditions, NPCs, and quests.