u/thewrench56in r/GraphicsProgramming • Recommends
On “Real time water simulation method?”
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#fluidsimulation#screenspacefluidrendering#sebastianlague
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Intermediate. Assumes working knowledge.
952K views1 year ago2 recommendations
Graphics and audioComputer scienceRenderingCreative codingAlgorithms
Sebastian Lague explains screen-space fluid rendering techniques, surface smoothing, and simulating foam and spray.
We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too? In this video we'll explore a few different techniques, and also attempt a simple simulation of foam and spray to liven things up! Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: patreon.com/SebastianLague * Nebula: go.nebula.tv/sebastianlague Source Code: * GitHub: github.com/SebLague/Fluid-Sim Check out my other fluid simulation videos: youtube.com/playlist?list=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn… Credits and References: * Screen Space Fluid Rendering: developer.download.nvidia.com/presentations/2010/gdc/Direct3… * Foam, Spray and Bubbles: cg.informatik.uni-freiburg.de/publications/2012_CGI_sprayFoa… * Reflections and Refractions: graphics.stanford.edu/courses/cs148-10-summer/docs/2006--deg… * Music: raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/he… Chapters: Intro Marching Cubes Raymarching Refract, Reflect, Fresnel More Raymarching A Simple Environment Testing the Raymarched Fluid Screen Space Technique: Depth Map Simple Smoothing Surface Smoothing Rendering the Fluid Spray, Foam, and Bubbles Testing the Screen Space Fluid OutroWhat people say. Highly recommended as an accessible and visually clear explanation of real-time fluid rendering and smoothing algorithms.
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