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#godofwar#gameplaydesign#combatdesign
Taking an Axe to God of War Gameplay
GDC Festival of Gaming
555K subscribers • 54 videos on Hallway • Conference channel
- One of the most-watched uploads on GDC, a conference or university channel Hallway lists. Nobody has recommended it in the communities yet, so it ranks below community picks.
- Presented by Jason McDonald, Lead Gameplay Designer
Intermediate. Assumes working knowledge.
162K views5 years ago
Game developmentGame designGame programming
Jason McDonald shares the design process and challenges behind reimagining the gameplay and combat mechanics for God of War.
In this 2019 GDC talk, Sony Santa Monica Studio's Jason McDonald shares his experiences leading the gameplay design for the new God of War. Register for the all-digital GDC 2021: gdconf.com/passes-prices?_mc=sm_x_3pvr_un_x_gdcsf_x_x-yt-gdc… Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Why it's here
A top upload from a listed channelGDC is on Hallway's list of conference and university channels, and this upload is one of its most-watched talks or lectures. Nobody has recommended it in the communities yet, so it ranks below community picks.