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#technicalart#rigging#shaders

So You Wanna Make Games?? | Episode 5: Technical Art

Riot Games

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YouTube
  • Recommended by 2 people: 2 in engineering communities.
  • May be out of date. Uploaded 7 years ago, in an area where tools change fast.

Beginner. No background in the topic needed.

246K views7 years ago2 recommendations

Game developmentGraphics and audioGame designGame programming

Riot Games provides an overview of the role of technical artists in game development, covering rigging, shaders, and pipeline tools.

There are many different specializations within tech art, but at its core, it's about streamlining art creation and implementation. Whether on the tools side of things—building pipelines and custom tooling, or the game content side—rigging characters, or creating shaders, tech art requires keen problem solving skills. Check out this video to learn about some of the common specializations for tech art and why they’re so critical to any development team. Visit our website for additional resources: riotgames.com/en/artedu/technical-art This episode of So You Wanna Make Games?? uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2018, Epic Games, Inc. All rights reserved.

Why it's here

2 people recommend this

What people say. Recommended for software developers looking to understand the role of technical art in game development.

u/lasthitquestionin r/GraphicsProgramming • Recommends

On “Tech artist vs graphics programming”

Tech Art is a good direction if you like both the art and tech side of things. Also, I get the impression that it's very much in-demand, and tricky to find hires for. It's an awfully broad area though! Think about what you want to work on, and make a high quality portfolio to showcase this. E.g. * Rendering / shader / VFX portfolio * Tools (e.g. rigging, ) * Optimization No need to cover this, but being able to show-off that you can cover one or more of these things will help. Also this video could help you with some ideas: So Riot Games 'You Wanna Make Games?? | Episode 5: Technical Art'

u/gdaythisisbenin r/GraphicsProgramming • Recommends

On “Path into graphics from Software Dev”

This might help for techart: link to this video